final fantasy 1 damage formula

Written by Neal. Attack (たたかう, Tatakau? DISCLAIMER: This spreadsheet assumes 75% external imperil starting on turn 2. 2), Dark Samurai (Lv. The +10% damage type of stats appear to be external modifiers. Some weapons have a 25% chance to cast a spell from the. 2), Art of War (Lv. Once it's HP reach 0, it will die. 2), Flower of Battle (Lv. This page was last edited on 19 August 2020, at 16:33. You can help the Final Fantasy Wiki by, This section in Final Fantasy Dimensions is empty or needs to be expanded. If the target is immune to the element in question, the damage reduces to 0. For a small amount of enemies, the attack will take off more than double. Next, the game must calculate the target's Defense, then factors in Defense modifiers such as Protect and Defend. Reaching the soft ATK cap will diminish the final damage total. Almost every attack is made in the same way. Some versions have a target-cancel bug that lets the player easily level up their weapons by repeatedly selecting and cancelling the Attack command. Unknown to the player, Lebreau's Attack command cost two ATB segments to execute while it costs three ATB segments for Gadot compared to the main cast where it only costs them one ATB segment. Fanart Editor & Data Manager. 1. Its strength is based on the player's Attack stat and Level. These effects can also be gained via accessories Steel Gorget and Blazer Gloves. Uniquely, Sazh's Attack command consists of two shots at half power. The normal attack command is used with , and holding it rather than tapping can also change it, such as Cloud doing an area attack and Barret dealing a sustained burst of fire power. The Attack command is a Commando ability that physically attacks one enemy, and expends one ATB segment. hope this helps #3. The Twin Lance weapon attacks twice when the user uses the Attack command with it. The weapon's range determines the target: long range weapons prioritize the enemies at the back, and short range weapons prioritize the enemies in the front. Attack is a locked ability in Equilibrium (Lv. To work out the Attack's strength ignoring any other factors, the Attack stat has to be added to the truncated total of the Attack and Level stats added together and divided by 32, which is all multiplied by the truncated total of the Attack stat multiplied by the Level stat, and then divided by 32. The strength of the attack is based on the player's Attack stat and the character's level. If the player is in the All Lucky 7s status, their attacks will disregard any other factors and take off 7777. All physical attacks are classified as Damage-elemental, and attacks that do not possess any elemental attributes are classified as non-elemental. Certain augments on the License Board enhance battle power: Adrenaline boosts attack when the user is in HP Critical status, and Focus boosts battle power when the user's HP is full. Details on the strength and effects of the HOLD spell in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Final Fantasy ... Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb . Attack is occasionally discouraged by Law. It has a charge time of 1.5 seconds. Every time the player attacks the same target, they do not take off the same amount. The Attack command can be used by any job. The rare auto-ability associated with Attack is Victor's Rush. HP Max: Damage: Hit % Absorb: Evade % Starting Stats: 35: 10: 10%: 0: 53%: Information: Description: It takes quite a blow or spell to injure a well equipped fighter. Fighter. When set on "Active", multiple actions can execute simultaneously (although some magick spells with long animations cannot be cast simultaneously even with "Active"). If the target is under Protect or if the attacker is in the back row, the bonus is halved. After factoring that in, the hit rate modifiers are factored in. After applying the modifiers, the game then must computer Attack%, or Hit Rate, of the attack, which also varies for various situations. You can achieve the Arena Runner Up and Monthly Arena Champ banner now in the Monthly Arena Contest! Input: Attack is a default ability and does not require ABP to learn. The strength of the attack is determined by the attacker's Strength stat, and the role level bonus, as well as the number of Commandos in the current paradigm. Breaksight is applicable to enemies with more than one bar of health, such as strong monsters, bosses, and enemy leaders. Capable of wearing most armor and wielding most weapons, this is your number one choice for the front spot. The Attack command is one of the default commands available for all playable characters. Next the game determines whether the attack criticals. The Slash-All Materia replaces the Attack command with the Slash-All command that attacks all enemies without applying the long range rule. Elemental attack can be anything between 0 and 100%. 1 Damage Calculation Assumptions 1.1 The following assumptions are made for damage calculations: 1.2 The following assumptions are made for burst comparison: 1.3 The following assumptions are made for BIS damage calculations: 2 Damage Calculations GL 3 Damage Calculations JP DISCLAIMER: This spreadsheet assumes 75% external imperil starting on turn 2. Unlocking nodes on the Ascension Grid adds new properties to Noctis's attack, such as Airstep, that lets him stay airborne at the cost of draining his MP. Attack is a Commando ability that physically attacks one enemy, having a damage multiplier of 1.2. Final Fantasy Brave Exvius Wiki is a Fandom Gaming Community. After calculating the base attack power for a physical attack, several modifiers are brought into play, such as critical hits, elements, and status effects. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount. The Party screen provides some insight through an \"Estimated Damage\" panel, which is becoming more and more precise, and now The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit. Attack and Items are the only two commands available without a license. Therefore, may not completely reflect situation where you are setting up for a pure burst, All weapons are enhanced in IW with Rare+, ATK/MAG + 15%, and if not capped, another 12%, Burst damage comes from the absolute highest output in rotation. For example, if the Aim command is used, the hit rate is automatically set to 255. Armiger changes Noctis's attacks to warps and wields his royal arms, but is used via the normal attack command. When Attack is leveled up in a synthesis shop, its ATB Cost is reduced as follows: 10→10→9→8→7. FINAL FANTASY IX. Each attacking Limit Break uses the actual damage. The formula for swords in FFXII is: DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+STR)/256] and the damage formula for staves is: This is due to additional math that adds a random factor to the equation. Each term after D starts with a base of 1.0 and is increased or decreased by caster and target stats and attributes as well as other effects. A more comprehensive calculator … Take your favorite fandoms with you and never miss a beat. For example, the Ice Rod is not ice-elemental, and it does not randomly cast Blizzara when Gau attacks, or when Apocrypha attacks. 4), Helter Skelter (Lv. The attacker "rolls" an attack and the defender "rolls" a defense, each totaling up a number of successes, and the outcome is determined by the difference in the number of successes. Formula is an enemy in Final Fantasy VII fought in the forests in the Junon Area, and appears in the seventh round of the Battle Square before the player obtains the Tiny Bronco. Stat Calc! The Added Cut Support Materia adds the Attack command to a paired Materia as an Added Ability, and has the user use the Attack command on the same target as the paired Materia was used. Warp-strike is another type of physical attack used via the Warp command rather than the attack command. For example, Cloud's Braver Limit takes off three times the damage of a normal attack. The attack prompt can appear at the end of party members' Techniques for Noctis to perform a follow-up attack, and also appears during the ending cinematic for the player to perform a finishing blow to the main antagonist. 3), Dark Orchid (Lv. The weapons Yang uses have no effect as they all have 0 Attack power naturally. When Yang uses the Attack command, the damage dealt is equal to Yang's Level +1, multiplied by 2, added to Yang's Strength stat divided by 4. The weapon attack is the most basic kind of attack. It is sometimes prohibited by Law, or encouraged when Color Magic is the prohibited action. If the target is weak to the element in question, the damage doubles. If the target has Protect or Zombie status, the damage is halved. There are several exceptions: There are several exceptions: Serah deals close-range attacks with a sword, but her sword transforms into a bow for ranged attacks. When applying elemental attacks, if the monster is physically attacked with their weakness and has the weak+/very weak property, the damage dealt is quadrupled. The Attack command is one of four basic commands, selecting it will cause the character to attack with the current equip weapon. Yang and Edge use a different formula from the rest of the party members, as they can dual-wield weapons. That, of course, is the Cheer/Focus damage reduction, determined by the following formula. In 3D versions, Izayoi is unique in that she uses Edge's dual-wielding damage formula when equipped with a bow, rather than standard bow formula, making her by far the most powerful bow user. As an action RPG, the commands are executed real-time as the player presses the . The damage formula is as following: Final Fantasy VIII [edit | edit source] Attack is the standard (and only) command usable by every character, and is at the top of each character's command window. A physical attack, it uses no MP or AP. 20% ATK or MAG for majority of weapon, 40% for guns and bows), Non spark elemental chaining, unless indicated due to special cases (eg. Final Fantasy IV US 1.1 Magical Damage Summary. If they do not have the weak+/very weak property, but are still hit with their weakness, the damage is doubled. Melee weapons do more damage in the front row. Damage = [(Potency * some scaling modifer(?)) Ranged weapons don't combo, but have the chance to deal critical damage. When gambits are turned off, party members will continue attacking an enemy automatically, but will not walk towards them. The Defense factor is the stat found on all targets. D: INT-adjusted base spell damage 2. The Blind status increases the chance that Attack will miss. The Power factor is a stat given to most abilities. Finally, the game calculates the Attack multiplier, and then plugs in all the numbers to calculate the final damage, which is shown below: If the target is undead and the character is using a Drain-elemental weapon. From Mobius Final Fantasy Wiki . If the burst damage is within reason of the highest burst, but there is a significant difference by turn count. However, if the character has both bow and arrows and uses the Attack command, the damage becomes equal to the bow's attack power divided by 2 plus the arrow's attack power plus the character's Strength divided by 4. Attack is available to everyone before the Crystarium system is unlocked. The damage formula for the Attack command, as well as any physical attack, is as follows: Where Stat is equal to Strength plus Cheer, and DmCon is equal to the Damage Constant. Attack is the primary command available to Zack. FINAL FANTASY IX > General Discussions > Topic Details. If either the user or the target is in the back row position without having a long range weapon or the Long Range Materia, the attack will deal half damage. Attacking enemies fills the party members' ATB gauges. You can help the Final Fantasy Wiki by. Some Record Materia can change Attack to a different ability when used. This step is skipped if the attacker is Squall or Seifer who never critical by chance; instead, they have the trigger ability. The damage formula for a regular attack is equal to the attack power of the equipped weapon plus that character's Strength stat halved. You can help the Final Fantasy Wiki by, This section in Bravely Default is empty or needs to be expanded. Elemental properties are checked in this order: If one of the elemental checks is true, the game does not check subsequent steps. Unlike the starkly traditionalist Dragon Quest games, Final Fantasy has made it a point to make each game something different, sometimes greatly so. While it does the same amount of damage as FIRE, LIT is not nearly as useful. Final Fantasy Brave Exvius Forum. All damage modifiers are multiplicative. Concept art for Cloud's attack animation. The Attack command is at the top of every character's command window, and the damage formula for it varies per weapon type, whereas the final damage will always be the base. It expends one Action Point and has the character attack an opponent with their equipped weapon. However, if Edge is only equipped with one weapon, the damage he deals from the Attack command is equal to just the attack power of the weapon. Attack (originally called Fight) is the top command on characters' command lists. When a player attacks a monster with a weapon that applies to a specific race (for example, attacking an Ogre with the Ogrekiller), the damage done is quadrupled. They multiply the final damage calculation. Attack returns and it has the same function as the previous game. If the target has Toad or Mini status, the attacker's damage is doubled. Attack command expends one ATB segment. The formulas are the same as they were in Final Fantasy IV, except it is no longer possible to equip bows incorrectly (bows can only be equipped in the off-hand). DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + MAG x (Lv+MAG)/256] It can only be gotten by the use of a cheating device. Builds will be outputted using FFBEequip, with Titan, Shiva and Fenir selected for physical, magic and hybrid DPS. If the attacker is Berserked, add 1 to the damage multiplier. After the Attack command has been selected the Charge Time starts, and once the attack has charged the command is executed. Attack is a command present in each dressphere, except for Songstress, Black Mage, and White Mage. The low and high ranges are accurate to within 1 point when unarmed or using magic based damage. Forums > Final Fantasy: Brave Exvius > Unit Discussion > Rules regarding the forum and the chatbox can be found here!. ), also known as Fight or Battle, is a basic command that appears in every game in the Final Fantasy series, and is known by nearly every playable character. Final Fantasy IV: The Complete Collection description. If a character uses Fight under Blind status or is targeting a monster in the back row (though back row hit rate only applies in the SNES version), then the hit rate is halved. There's an unused Elemental Defense called Damage, which reduces the damage taken from physical attacks. Then Power and Defense factors are applied. If the target absorbs the element in question, the attack heals the target by the amount it would have dealt damage had the target not absorbed the element. Level Correction- Calculated with 1.1. Attacking enemies fills the party members' ATB gauges. While under the effects of Berserk, any dressphere uncontrollably performs the Attack action. There are two main components to the formula: the base damage and the bonus. If the attack misses, do not follow any more steps. Damage variance is 86% to 100%. Basically, every attack or defense has the same structure: a count, and a percentage. Afterwards, Attack Multiplier is calculated, which is equal to the character's Strength divided by 8 plus the character's Agility divided by 16 plus 1. Attack commands execute simultaneously whenever the game is set to "Active" mode, regardless of Effect Capacity (only applies to the PlayStation 2 versions), even during long spell animations. 2), Innocence (Lv. Slash-All upgrades to Flash after leveling up which kills all enemies instantly, but halves the hit-rate. RANDOM % = The damage dealt will have a … It’s been used since Beta of 1.0 and is always evolving. Not a member of Pastebin yet? Hier kann man sich Abhilfe schaffen, indem man ein 3rd Party Programm benutzt: ACT - Advanced Combat Tracker. For a character that uses the Attack command without an equipped weapon in their primary hand, the damage dealt is equal to that character's Strength divided by 4 plus that character's Level divided by 4. LIT is a useful tool against the high-Evade SAHAGS, but they usually appear in such large groups that you will run out of Spells quite quickly. If the user has the Berserk status they will deal x1.5 of the normal damage; with Frog status x0.25 the normal damage; and with the Mini status deal only 1 HP damage per hit. You do not need any prior programming experience in order to make your own formulas. Apr 26, 2016 @ 1:20pm You can either activate them via the Pause screen or from the bottom of the config menu #4. Certain weapons have different damage formulas: Monster's Attack command within its battle menu. The player may not choose the target of the attack. Never . Being afflicted with Toad or Mini statuses sets the player's attack power is to 1. For any non-bow/arrow weapon, the hit rate is equal to weapon's hit rate plus the character's level divided by 4. Apply appropriate modifiers to Hit% and Evade%. Final Fantasy 1 » Character Classes. Characters can also junction elemental properties to their physical attacks that affects the damage outcome. Enemy DEF- Calculated after buff, debuff, and ignore DEF skills 1.1. For physical defense this is your evasion level and evasion rate, for example. The bonus depends on the equipped weapon type: The Bonus formula is affected by various other factors. If the target resists the element in question, the damage is halved. The Mug command, the second level of the Steal Materia, functions the same as the Attack command but has the added steal effect. Attack is the top command on every character's command list, except for Gau, who has Rage, Umaro, who is uncontrollable, and Gogo, who has Mimic on top but can equip Attack as a secondary command. ), D = Perfect Timing Bonus, Positional bonus, E = Attribute Modifier (Elemental Damage+), F = Situtational Modifier (Eg: Enlister/Sniper gloves, Strength in Numbers, Multiple Targets... All Garb Effects: Sweet Spot, Climatic), G = Susceptibility (Physical susceptibility, Magical Susceptibility, Elemental Susceptibility), I = Damage Resistance (Applies to Lightning only), J = Guard Defense (Applies to Lightning only). DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] Maces . Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: Echoes of Time, Final Fantasy VIII – Battle Mechanics FAQ by ForteGSOmega, Final Fantasy X-2 – Enemy Encyclopedia by SinirothX, https://finalfantasy.fandom.com/wiki/Attack_(command)?oldid=3381040, Section needed (Before Crisis -Final Fantasy VII-), Section needed (Final Fantasy Crystal Chronicles), Section needed (Final Fantasy Crystal Chronicles: Ring of Fates), Section needed (Final Fantasy Crystal Chronicles: Echoes of Time), Section needed (Final Fantasy Dimensions), Section needed (Chocobo no Fushigi na Dungeon). It provides real-time data, is open source and presented in a way that is usable and friendly. When fought in the Battle Square, its stats are enhanced, with its HP doubled and its Attack and Magic Attack increased by 25%. The attack formula is calculated based upon the type of weapon equipped. If the target is petrified, the damage is reduced to 0 at this point. In this episode, Christ struggles to drag the unconscious party to safety. Weapon Variance - See weapon variance 1.2. The original Final Fantasy is not the most intuitive game to play through. If the Attack hits, get initial values for Attack, Defense and M. Apply appropriate modifiers to Attack, Defense and M. (The Ultima Weapon [Atma Weapon] and the Valiant Knife ignore this step). Ein Hinweis bzw. It is already equipped on all jobs apart from the Mime, which is a customable job. Hawner Rashnek. Its Stagger Power is E and Stagger Time is C. At level 1 its Attack Power multiplier ranges between 0.50 and 0.75, on level 2 it ranges between 0.80 and 1.10, on level 3 it ranges between 1.15 and 1.55, on level 4 it ranges between 1.60 and 2.20, and on level 5 it ranges between 2.25 and 3.00. In the Game Boy Advance, it was renamed to Attack. Use that target's stats for all calculations. However, if the attacker is under the effects of SOLDIER EX Mode, they can break the usual damage cap and reach 99,999 points of damage. The game first determines whether the attack will connect. When playing as Noctis, holding the attack button has the player continuously attack their target with their selected weapon. Its power depends on the weapon used: The action ability Fight is available to every unit. Final Fantasy (NES) Final Fantasy (PlayStation) ... you will take 1 damage from each non-critical hit—and most monsters have an abysmal crit rate. The targets can evade and block physical attacks with correct timing, and when targets are hit from behind, Zack deals a critical hit. Apr 20, 2016 @ 12:23am What do F2-4 do? Due to the Master Command and Support Materia glitch, support effects can be applied to the Attack command via the Master Command Materia. The lowest possible damage the attack can do is 3841/4096 of the damage shown above. The power of Attack is derived from the combination of the weapon's attack value and the user's Strength, divided by a value based on what they are equipped with in their hands. Every Attack has a 1 in 32 chance of being a critical hit (although some weapons, known as MP Critical weapons, consume MP for an automatic critical hit), and the Trance multiplier only applies when the attacker is in Trance mode (this will almost always apply only to Terra, but in the SNES version anyone can have the Morph status due to the Rippler bug). If the attacker is under Mini, the bonus is set to 1. The monster's normal attack will look and sound like certain weapons the player can equip, but unlike the player's weapon, these monster weapons are only for show (this can be seen when Gau uses a Rage). Sign In. The combo rate is a hidden value specific to each weapon (see them in the weapon list). If the character is equipped with Gigas Glove or Hero's Ring, the damage is multiplied by 5/4. Final Fantasy XIV bietet zwar Schadenszahlen im Kampf und auch ein Kampflog, aber leider keine kompakte Übersicht über den eigenen oder Gruppenschaden gegen einen bestimmten Gegner/Boss. 2), Shogun (Lv. ... 1) If the target has Wall, select a random target on the other side that isn't swoon or stone. The Onion Knight's Attack deals more damage the more hits it gets, which is determined randomly. You can help the Final Fantasy Wiki by, This section in Chocobo's Dungeon 2 is empty or needs to be expanded. MTDR: … For a weapon wielded in the non-dominant hand, the Strength bonus is halved again. Formulas must adhere to Ruby syntax rules even though this requirement isn't explicitly stated. There are still F1 Fantasy prizes to be won, points to be scored and bragging rights to be earned in the final round of the 2020 season, the Abu Dhabi Grand Prix. For Dissidia: Final Fantasy on the PSP, a GameFAQs message board topic titled "Damage formula, and effect of increasing 1 ATK/DEF". The base modifier for a character attacking wielding only a weapon in their dominant hand is half of their Strength stat. The command can be chained up to four times in succession with each hit being stronger than the previous. For instance, a normal Attack command from Lightning has the base damage multiplier of 1.2,; if she has 1700 attack power, her base damage is 1700 x 1.2 = 2040. A good example of this is Final Fantasy V, VI, and Final Fantasy XII (See http://www.gamefaqs.com/ps2/459841-final-fantasy-xii/faqs/45900, for example). Each Celestial Weapon has a special damage multiplier: These apply to all physical-type attacks made with the weapon; in addition, they ignore defense, as well as all bonuses from Cheer. Ranged weapons do the same damage in either row, making it more useful to have a ranged attacker in the back row to mitigate damage to said character. Some weapons with bonuses only have those bonuses apply when Attacking. A player will see this when a monster is under their Control on the monster's battle menu. Its strength varies greatly due to various circumstances, such as equipped weapons and the characters performing it.

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